DayZ Update 1.7.1.5 Released; major performance increases, zombies can’t see through terrain
Dean Hall and his team have released a new update for their amazing
ArmA 2 total conversion, DayZ. This update brings major performance
increases, fixes the issue where infected/zombies could see through
terrain, and this time around, infected will inspect thrown items. Make
no mistake everyone, this is a major update, especially if you had
performance issues. You can view the complete changelog below and those
interested can download it from here.
DayZ Update 1.7.1.5 Changelog:
* [NEW] Infected raycast for line-of-sight less often (improves performance)
* [FIXED] Infected can see through terrain
* [FIXED] Raycasting being taken from wrong body position (ensured it is from eye level)
* [FIXED] Infected sometimes spawn close to a player (previous check once, now up to ten times)
* [NEW] Infected bodies will despawn after 5 minutes of their death (improves performance)
* [FIXED] Sometimes infected will stand still after loosing line-of-sight ( https://dev-heaven.net/issues/33715 )
* [FIXED] Can dupe tent’s by right clicking (forgot to close the window)
* [FIXED] Poor performance caused by infected search behavior (MAJOR performance increase during closed testing)
* [FIXED] Audibility is far to high (completely rebalanced, in line with how it was in previous updates)
* [FIXED] Can dupe food during cooking if click really fast (now you cannot)
* [FIXED] Trying to pick up a hatchet would create fake ammo (now will not)
* [FIXED] Hatchet takes up too much room (can now be transferred between toolbelt and primary slot through gear action)
* [REVERT] Hatchet now collected as an Item (toolbelt) and can be equipped to primary (gear action)
* [NEW] Flashlights can now be packed to toolbelt also (gear action)
* [NEW] New players will spawn with flashlight added to their toolbelt not backpack
* [FIXED] Infected sometimes not inspecting thrown items (they will walk to the location of a noise, 20-40m away)
* [FIXED] Unlimited Infected spawning (now has a cooldown enabled so it won’t spawn too many at once)
* [FIXED] Melee weapon sounds non-existent/terrible (now has placeholder sounds)
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